Akili Interactive is a prescription digital medicine company combining scientific and clinical rigor with the ingenuity of the tech industry to reinvent medicine.
BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.
Extra Life is a grassroots experience that mobilizes passionate gamers of all types to help Children's Miracle Network Hospitals treat sick and injured kids in their communities.
The Medical Realities Platform delivers high-quality surgical training using Virtual Reality.
Become immersed while world-class surgeons teach in our interactive modules.
Medical Realities is supported by industry partners to ensure our modules are curriculum-led and of exceptional quality.
Medisense is an innovative medical education organisation aiming to ease the transition between medical student and junior doctor by harnessing new interactive technologies. Our team of doctors and medical students have developed videos, podcasts, games and a huge role-play casebank to bring study to life!
Mightier was built for kids 6-14 who have difficulty self-regulating and controlling their emotions. We generally help kids with big emotions of anger, frustration, or anxiety. Kids might have a formal diagnosis, or they may just need extra support.
Second Life is a 3-D virtual world created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of Residents from around the globe.
World Rescue is a narrative, research-based video-game inspired by the Sustainable Development Goals of the United Nations. Through fast-paced gameplay set in Kenya, Norway, Brazil, India, and China, you will meet and help five young heroes and help them solve global problems—such as displacement, disease, deforestation, drought, and pollution—at the community level. After all, it’s young global citizens like you who have the power to lead us to a more sustainable world!
This next generation of media – which will be a foundation for art, learning, self-expression and even health maintenance – requires a deeply interdisciplinary approach. Instead of engineer-built tools wielded by artists, we must merge art and science, storytelling and software, to create groundbreaking, technology-enabled experiences deeply connected to human culture.
Hospitals are rolling out virtual reality to distract patients from painful experiences such as IV placements and dressing changes.
The end of Bioshock makes a powerful point about choice — and in the process, proves that video games can be art.
A recent multicenter clinical trial of a commercial brain fitness program makes a case for why we should take brain games more seriously.
“At the patient level, the world is starting to understand that not all screen time is created equal, or is bad,” he says. “Our aim is to continue to show not just benefits, but therapeutic benefits, of our specific type of medicine that comes through a screen.”
Some educators swear by them as valuable high-tech teaching tools but little is known about their impact on learning
Play our Wretched Fate game and risk dropsy, quinsy, consumption, and worms.
Bioengineers have created games that allow people to interact with cells, as well as a robotic lab capable of carrying out remote-controlled experiments.
It’s not all fun and games when it comes to games featuring the environment. With some green game apps, not only can you live in your world and play in it, you can learn stuff too.
Essentially, the aim of gamification is to take advantage of relatively newer technology platforms—like mobile apps and social sharing—to provide a multi-media interactive experience. Oh yeah, and it should educate.
Research has emerged noting the beneficial impact of games on the minds of adolescents, helping with cognition, emotions, motivation and social skills, and the proof was in the pudding early for Wigal and Gamers Outreach.
It could become the first ever prescription video game.
The Virtual Reality Institute of Health and Exercise is rating VR titles by how they compare to traditional forms of exercise.
Video games as therapy? While most virtual reality falls under the category of mindless entertainment, a group of researchers believe the gaming world may offer some benefit to those on the autism spectrum.
Although the medical world traditionally lags behind other industries in tech innovation, it’s a field that stands to benefit greatly from the technology.
We are moving into a future where games train our doctors, monitor our health, and treat our illnesses.
When we think about VR, we tend to associate it with the entertainment genre. Although VR indeed set sails to enhance the demanding gamer’s experience, it has also made significant improvements to the lives of people with autism, lazy eye, chronic pain, and other health conditions.
Join our quest to provide kids in hospitals with recreation and therapy through the power of video games!
Games for Change empowers game creators and social innovators to drive real-world impact through games.
We utilize fun to bring inclusion and improved quality of life for people with disabilities through the power of video games.
Interactive cell models, mitosis, puzzles quizzes and more.
Games that reinforce knowledge in entertaining and competitive formats are our specialty. Single or multiplayer, online or offline…game on!
The CSI Web Adventure will put you in the shoes of a rookie crime scene invesitgator. You will need the help of fellow CSI agents.
Ever wish studying medicine could be more fun. Well here it is review your medical facts with these interactive crosswords!
Positive Gaming’s mission is to create innovative, technologically advanced gaming concepts of top quality that pervade as many different environments as possible, bringing numerous physical and cognitive benefits to their users while they are having fun.
Test your medical decision-making skills in a risk-free environment; assess your clinical knowledge on the go or in your spare moments; learn about diseases in just a few minutes and apply these skills to your day-to-day practice!
Re-Mission 2 games help kids and young adults with cancer take on the fight of their lives. Based on scientific research, the games provide cancer support by giving players a sense of power and control and encouraging treatment adherence.
Roblox is the best place to Imagine with Friends. With the largest user-generated online gaming platform, and over 15 million games created by users, Roblox is the #1 gaming site for kids and teens (comScore). Every day, virtual explorers come to Roblox to create adventures, play games, role play, and learn with their friends in a family-friendly, immersive, 3D environment.
Connecting people to wildlife and conservation.
An interactive, first-hand, surgery game experience.
The Nobel Prize has been awarded to people and organizations every year since 1901, with a few exceptions such as during World War II. Alfred Nobel, the man behind the prize, invented dynamite and experimented in making synthetic rubber, leather and artificial silk. By the time of his death in 1896 he had acquired 355 patents. Play a game and find out about a Nobel Prize awarded discovery or work!